[Just wanting to keep him talking, Adrian is afraid of shutting him down with enthusiasm as much as anything else. Neutral and scholarly, here. No unseemly enthusiasm for what sounds like quite ordinary magic.]
[He's so singularly used to only receiving a scathing response to his sharing that a lack of it still makes him clam up for a moment.
But, it's not negative, it's just... nothing. Neutral. And that's... by definition that can't be bad, right?]
It... um. Actually, the art of coven sigils was only truly perfected in the last thirty, maybe forty years or so. [He can't help but tread back into safer waters, but it's still somewhat on-top, right?] Wild magic was still banned but the practice of it was nearly impossible to regulate. It was only with the creation of the sigils and- through them, the ability to limit the amount of magic that any witch has access to, for their own safety, that the Emperor's Coven began to make actual progress in rooting them out and forcing them into a coven before they could really hurt anyone.
[It's a pity he's afraid to be enthusiastic, but gentling Hunter along despite himself is the only thing he's found that works. Maybe when they make a bit more progress.]
That's more recent than I'd have guessed for something that seems so entrenched, the way you talk about it.
[Do the people of Hunter's world not have functioning memories? But. Hunter's young. Yes, only a few years younger than Adrian, but he was raised with a very long view.]
Do you know if there was some great technical puzzle worked out to allow the discovery or if something else changed? Politics or something?
I'm... not actually sure. [Which is frustrating, to say the least, but in the way that he can gloss over it if he doesn't think too hard about it.] There's not been any recent studies on them, besides the known fact that when you are marked with a coven sigil, it prevents you from using any magic that isn't tied to your coven. There's a few basic spell circles that people can use regardless of their coven, but they're the exception rather than the norm - mostly the kind of spells you'd use when you're a kid, like summoning something small you already know the location of.
One of the starker differences between our worlds seems to be that in mine magic is a matter of making your will understood, and in yours it seems to have more of a mind of its own.
[He keeps up the quietly scholarly tone, but he's pleased to be sure he's found a potential road to nudge Hunter down.]
If the rules changed, or even if there's just some novel way to manipulate them, both are pretty major shifts.
It's a bit of both, actually. Magic spells are the most common method of directing the innate magic nearly every witch and most demons have - its actually biological, whether you have a magic bile sac of not - but rituals can be used to harness the natural magic of the Boiling Isles, or for more complex spells that require more focus than raw power.
That's also part of what coven sigils are for. They completely lock down any kind of magical ability that isn't for that coven. It's a way to prevent witches from hurting themselves by learning too much.
I don't quite see the distinction? If a bird has an organ for using the
natural magnetic fields, then that's just living and inorganic bits of the
same system.
[One ear flicks up a bit, and there's a subtle change from uncertain to determined across his features, that carried into his voice.]
But a bird isn't going to actively choose to use that magnetism to try and fly into the sun. Its biggest threat isn't itself, it's other creatures abusing it. That's not true with witches. They're a threat to themselves if they treat wild magic like something that they can harness or make use of, and everyone else.
[And this is why he's careful about his approach. Direct challenges
go nowhere, and apparently even pretty incidental stuff can trigger
defensiveness.]
I just meant the distinction between witches and natural magic seems
arbitrary, but sure, let's talk about that, too. What's wild magic actually
doing? Remember my context is quite different.
Wild magic is... [Hold on a second, it's weird trying to define something that's so second nature to his worldview.] It's everything that's not relating to one of the nine major covens. There are a lot of smaller covens, but all of their magic can still be sorted into the main covens, like- specialisations.
[He lets Guard crawl up his wrist so he can tick off on his hands.]
A lot of wild animals have magic, or such high natural defences that make confrontation a deadly risk in a best-case scenario. Natural formations like Fool's Blood - the Titan's Veins themselves are impervious to magic, but growths of Fool's Blood means the area is decayed so the entire area becomes a hazard. Witches using the wrong kinds of magic? Learning too much means they set themselves off while they're casting, like dymamite, or it could lash out when they lose control of their emotions.
[While he's still hoping a lot for this socratic method, he's starting to get interested despite himself. He'd assumed the covens were regulation and distinction, however artificial, but it sounds more like a carve-out.]
I think I've been operating under a misapprehension. Wild magic isn't just magic beyond the coven system, but magic outside? Is there anything beyond a fairly new tradition distinguishing the two?
[And it's a galling thing to admit, but it's still true.]
I haven't been able to find any records of the transition onto the coven systems besides officially published texts on it. Belos introduced the system as a means of honouring the Titan - using wild magic is blasphemous, it's disrespectful and hurts it.
Well, no-one's been able to speak with the Titan before. [He can't help the faintly defensive edge. He's got a ways until he's above that, unfortunately.] There's no way to have known what it might have wanted before that. Thanks to Emperor Belos, we finally do and we can change to be better.
[He doesn't want Hunter's back against the wall. That will get them
nowhere. But a little uncomfortable is okay.]
At home you couldn't. The library's... unfortunate in its circumstances
just now. But we can make requests of the admiral, use the enclosure--you
have plenty of options for curiosity here.
[His sincerity might save him here. Learning is cool!]
No, if you could just ask the enclosure for a cross-referenced library on
exactly your subject, I doubt people would stay here long. But it can be
set to specific conditions if we wanted to test magic in your world. And
even if there's no Lost Compendium of Titan Lore, we could ask for work
from contemporary scholars before and during the changeover.
...we could probably go and actually see the Savage Ages. I know the Enclosure doesn't do people properly, but even just seeing what the general civilisation was like back then, it could be... it'd be interesting.
[Good, good, the more he thinks of it himself, the better.]
Clever, yes. If there's anything to be said for life on a bizarre magic raft in the middle of a chaotic stream of possibility, there are always options, if you look for them.
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Oh yes?
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But, it's not negative, it's just... nothing. Neutral. And that's... by definition that can't be bad, right?]
It... um. Actually, the art of coven sigils was only truly perfected in the last thirty, maybe forty years or so. [He can't help but tread back into safer waters, but it's still somewhat on-top, right?] Wild magic was still banned but the practice of it was nearly impossible to regulate. It was only with the creation of the sigils and- through them, the ability to limit the amount of magic that any witch has access to, for their own safety, that the Emperor's Coven began to make actual progress in rooting them out and forcing them into a coven before they could really hurt anyone.
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That's more recent than I'd have guessed for something that seems so entrenched, the way you talk about it.
[Do the people of Hunter's world not have functioning memories? But. Hunter's young. Yes, only a few years younger than Adrian, but he was raised with a very long view.]
Do you know if there was some great technical puzzle worked out to allow the discovery or if something else changed? Politics or something?
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[He keeps up the quietly scholarly tone, but he's pleased to be sure he's found a potential road to nudge Hunter down.]
If the rules changed, or even if there's just some novel way to manipulate them, both are pretty major shifts.
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That's also part of what coven sigils are for. They completely lock down any kind of magical ability that isn't for that coven. It's a way to prevent witches from hurting themselves by learning too much.
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[Oh Hunter.]
I don't quite see the distinction? If a bird has an organ for using the natural magnetic fields, then that's just living and inorganic bits of the same system.
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But a bird isn't going to actively choose to use that magnetism to try and fly into the sun. Its biggest threat isn't itself, it's other creatures abusing it. That's not true with witches. They're a threat to themselves if they treat wild magic like something that they can harness or make use of, and everyone else.
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[And this is why he's careful about his approach. Direct challenges go nowhere, and apparently even pretty incidental stuff can trigger defensiveness.]
I just meant the distinction between witches and natural magic seems arbitrary, but sure, let's talk about that, too. What's wild magic actually doing? Remember my context is quite different.
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[He lets Guard crawl up his wrist so he can tick off on his hands.]
A lot of wild animals have magic, or such high natural defences that make confrontation a deadly risk in a best-case scenario. Natural formations like Fool's Blood - the Titan's Veins themselves are impervious to magic, but growths of Fool's Blood means the area is decayed so the entire area becomes a hazard. Witches using the wrong kinds of magic? Learning too much means they set themselves off while they're casting, like dymamite, or it could lash out when they lose control of their emotions.
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I think I've been operating under a misapprehension. Wild magic isn't just magic beyond the coven system, but magic outside? Is there anything beyond a fairly new tradition distinguishing the two?
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[And it's a galling thing to admit, but it's still true.]
I haven't been able to find any records of the transition onto the coven systems besides officially published texts on it. Belos introduced the system as a means of honouring the Titan - using wild magic is blasphemous, it's disrespectful and hurts it.
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[That hm does not drip with palpable disdain. Because he's trying very hard.]
This is just gut instinct, but a creature giant enough to live on its bones and an idea like wild magic don't seem intrinsically antithetical.
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[He doesn't want Hunter's back against the wall. That will get them nowhere. But a little uncomfortable is okay.]
At home you couldn't. The library's... unfortunate in its circumstances just now. But we can make requests of the admiral, use the enclosure--you have plenty of options for curiosity here.
[His sincerity might save him here. Learning is cool!]
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It's just... hard not to feel like Belos will find out and punish him for it. He's already proved he can show up, after all.]
I thought the Enclosure wasn't meant to be that accurate? That can't be much help in trying to do historical research.
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No, if you could just ask the enclosure for a cross-referenced library on exactly your subject, I doubt people would stay here long. But it can be set to specific conditions if we wanted to test magic in your world. And even if there's no Lost Compendium of Titan Lore, we could ask for work from contemporary scholars before and during the changeover.
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...we could probably go and actually see the Savage Ages. I know the Enclosure doesn't do people properly, but even just seeing what the general civilisation was like back then, it could be... it'd be interesting.
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Clever, yes. If there's anything to be said for life on a bizarre magic raft in the middle of a chaotic stream of possibility, there are always options, if you look for them.
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Alright. I'll-- try and think of more things we can look into.
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